water
Just got done building some bodies of water for the second mission of the game. I’ve been jumping in here and there to help out with content wherever I can - much to the chagrin of the producers who would prefer that I stand watch over the project at all times.
Water is one of the more archaic parts of the our engine that is arguably too complex, so there’s only about 3 people in the studio who know how to build water content, make it look great, and make it perform believably with physics.
After Reach is done, I’ll probably put a good bit of focus on a brand new method for things like water content creation for our next big project. That way I won’t be the one stuck building it during the end of the project! Hah, well, at least I love doing this stuff. So, what can I complain about?
-Marcus



Marcus Lehto, Creative Director
Joseph Tung, Executive Producer 

